A new version of ZBench is now available for download. ZBench is now divided into 3 separate tests. One for testing a new forward renderer and two separate test for the deferred renderer. Also some tweaks like less popping (shadows etc) and a new fancy cave. Prepare to be amazed! Get it here
Working on the tutorials for ZeroFps and one is about how to make a breakout style game and here is a movie from the game in it’s current state almost halfway into the tutorial. It is played in the editor.
This is the first public release of ZBench, which is a benchmark program and techdemo for our game engine ZeroFps. The purpose of this first release is simply to see if the engine runs at all outside our development environment. Future updates will bring more thorough and exciting tests.
Furthermore this is also the first public release of anything ZeroFps related for quite some time. The last release related to ZeroFps was the hack & slash game Testament (released in Sweden). This release is the first in a series of planed milestones to bring our ZeroFps engine out to the world. Expect updates to ZBench and news related to ZeroFps shortly.
While waiting for the demo you can always look at this Gource rendering of our work on ZeroFps from 2006 to 2010. Dvoid is the cute tux avatar and Vim has his normal optimistic smiley. The huge twist of the source tree at 2:23 is when the branch for Testament was created.
Soon we will release a non-interactive demo of ZeroFps that we hope as many people as possible will try so we can learn what hardware the engine work or don’t work with. It’s a step on the way to the release after that will be a bit more interactive . To learn when the demo is released follow us on Twitter, Facebook or watch this blog (RSS).
Welcome to our new and more to the point website .